The Research Group ARISE - Interactive Archaeology and Electronic Simulations - emerged in the academic area of the Museum of Archaeology and Ethnology at University of São paulo (Brazil), in 2017. Although it was founded only this year, the embryo ARISE began long before, during conversations in the corridors of museum, or having coffee in the parking banks. Dialogues revolved around an axis : what we played recently (and how these games are able to change our understanding of society). Therefore, the ARISE was forming naturally gradually with increasing depth discussions on the history and archeology present in video games. Realizing then that this theme of culture stuff digital is little explored in Brazilian academia, we decided to formalize a research group with CNPq to make our official activities within the MAE-USP.
We are a group of researchers and researchers whose main objective analysis of video games from the archaeological bias and, in addition, also develop interactive and electronic applications that help in the fields of Education and Museum Studies. But above all, we are passionate about what we have contact with before they become archaeologists: the video game!
Starting from the broad concept of Digital Humanities, the ARISE aims to foster academic analysis of interactive electronic media (video games, serious games , digital simulations) and produce materials that deal arqueojogos and interactive installations aimed at museums and educational institutions .
Learn more about us: www.arise.mae.usp.br